Swtor telekinetic guide
WebNov 19, 2016 · Auriela (sage telekinetics dps) Just some things that need tweaking in order to make it better. 1) You should always use Mental Alacrity before Weaken Mind on the opener. This is a dps gain. 2) If using Force Potency directly after a Turbulence, like in the opener, you should buffer its use with a TK Burst. WebLightning. 7.2.0. Telekinetics is the Sage's Burst DPS spec. It is a highly mobile ranged spec with outstanding survivability and raid utility. The spec has a relatively high ceiling on …
Swtor telekinetic guide
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WebApr 3, 2024 · SWTOR 7.0 Lightning Sorcerer/Telekinetic Sage PvP Guide. Talents, Gear, Rotation, Tactical, Implants. In depth guide for beginners. TIme stamps throughout ... WebJan 22, 2015 · Proper telekinetics pvp guide. Just shut up and do as I say. 1. Take egress and use force speed on cooldown. 2. Always begin with single target rotation, switch to …
WebFeb 23, 2024 · Updated March 21, 2024. Complete list of all SWTOR 7.0 Class Guides for PvE and PvP for the Legacy of the Sith Expansion, ordered by Combat Style and Discipline! … WebYour options as a Balance Sage for the Level 68 choice are Telekinetic Blitz, Force Lift, and Phase Walk. Telekinetic Blitz. Deals kinetic damage to your target and leaves you feeling Empowered for up to 5 seconds. The Empowered effect can stack three times, with each stack increasing Telekinetic Blitz damage by 30%.
WebJan 22, 2015 · Proper telekinetics pvp guide. Just shut up and do as I say. 1. Take egress and use force speed on cooldown. 2. Always begin with single target rotation, switch to AOE if target gets proximity near 2 more enemies. 3. Use force speed to retreat to maximum casting range and only begin your rotation at max range. 4. WebFeb 16, 2012 · Passive. Increases the damage dealt by Weaken Mind by 7.5%. 2 ranks. Empowered Throw. Passive. Increases the damage dealt by Telekinetic Throw by 4%. 3 ranks. Focused Insight. Passive. Causes your ...
WebIn this guide we’ll be going over how to play a Jedi Consular Shadow Tank including when and how each ability should be used, tips and tricks, and some basics about gearing up. The shadow tank is the most involved of the three republic tanks, and requires a constant upkeep of a ward fueled by the Shadow’s connection to the force, and a ...
WebDec 20, 2012 · Even hardcast Telekinetic Wave has a higher DPCT than Forcequake against 5 or less targets, and has a better damage efficiency. However, if Telekinetic Wave is off … hobbymate q1 cushion padsWebDec 14, 2011 · Jedi Telekinetics Guide/Overview. By Wobb. December 14, 2011 in Sage / Sorcerer. Share. Followers 0. hse land use planning web appWebJul 16, 2015 · SWTOR 3.0 Telekinetic Sage Class Guide by Soulkuun. Post author By Dulfy; Post date July 16, 2015; 36 Comments on SWTOR 3.0 Telekinetic Sage Class Guide by Soulkuun; SWTOR 3.0 Telekinetic Sage Class Guide written by Soulkuun. hse leading \u0026 lagging indicatorsWebWhile I don't have the time to make a full guide, I've been playing a lot of Telekinetics Sage recently, so I decided to record a dummy parse. Link to the c... hobbymate duo lipo chargerWebJun 3, 2024 · When it comes to DPS, you need to know your class and pull high numbers.1. In PvP, however, things are a little different. DPS and Healers are obviously useful but Tanks, not so much. Instead, skank tanks are favoured as they can taunt and guard while being able to deal a good amount of damage. hse leadership structureWebDec 29, 2015 · SWTOR 4.0 Balance Sage PvP guide by Dacri.[toc] Introduction to Balance Sage Balance Sage is one of the most used classes in PvP, but the best of the best can lead the group offensively and dish out a ton of damage while enhancing the survivability of their team mates by keeping them healed, bubbled, etc. […] hse law poster imageWebMar 21, 2024 · Level 40 passive: Each Telekinetic Throw damage has a 20% chance to triggers Rippling Force, dealing 1200 kinetic damage to the target and restore 2 Force. Level 64 passive: Telekinetic Throw hits increase your periodic damages by 2%, stack up to 4 times and last 10 sec. (Merged) Level 12 passive: Telekinetic Throw now has no cooldown. hse lead forms